Halo 5’s Agent Locke is a Playable Character, More Details on Nightfall
Agent Locke, the star of Ridley Scott’s Halo: Nightfall, is a playable character in Halo 5: Guardians, 343 Industries revealed today during an SDCC panel.
Nightfall is the origin story for Jameson Locke, which leads into his role in Halo 5. Set on a broken piece of the Halo ring from Halo: Combat Evolved, this is the story of Locke growing into a Spartan. 343’s Frank O’Connor described Locke’s story as “a superhero origin story” that’s more closely integrated to Guardians than Forward Unto Dawn was with Halo 4.
Taking place between the events of Halo 4 and Halo 5: Guardians, Halo: Nightfall follows the origin story of legendary manhunter Jameson Locke (Mike Colter) and his team as they are caught in a horrific terrorist attack while investigating terrorist activity on the distant colony world of Sedra. Led by Locke, the Office of Naval Intelligence (ONI) agents are forced to coordinate with a Sedran commander with a remarkable history and deep-rooted mistrust of ONI. As the plot unravels, they’re drawn to an ancient, hellish artifact where they’re forced to fight for their survival, question everything, and ultimately choose between their loyalties and their lives. Agent Locke is a new character in the Halo universe poised to play a major role in Halo 5: Guardians releasing on Xbox One in 2015.