Microsoft has been extremely quiet as of late since the release of the Wii U and Sony’s announcements regarding the PS4. Some of you may have already been seeing the typical debates and/or questions: “Who thinks that the next Xbox will be Better than the PS4?” online. Many of us are eagerly awaiting Microsoft’s shot back at Sony’s PS4 info. Mostly to know which way we are going to go as far as what platform we are going to invest our gamer dollars. The wait be nerve wracking.
If you’re a fan of the Megaman titles, Ducktales for NES, Darksouls and retro goodness, then Yacht Club Games has a Kickstarter for you.
You can tell right away of the Megaman influences , by the gameplay, menu screens and huge boss fights. You can see some of the Ducktales influences by the use of the shovel.
This game deserves to be made. These guys are doing an awesome job.
Source: ( Shovel Knight Kickstarter Campaign )
In this new video today released by IGN, Lead Combat Designer on Bioshock Infinite, Andres Gonzalez goes over some of the more intense and advanced gameplay mechanics in a later level in the game.
We get a first look at some of the insane powers/abilities that are at your disposal called vigors. You can see them being used in combination with other vigors, weapons, skyhook maneuvers and also assistance by Elizabeth. It looks insane and deeply satisfying.
Not only is the game beautiful (which we already knew), but the new combinable gameplay mechanics give a glimpse at just how deep, intense and enjoyable this game is going to be. Irrational Games has another bonafide hit on their hands that will again raise the bar in the fps genre.
Bioshock infinite is scheduled for a March 26, 2013 worldwide release.
Via: ( IGN’s Youtube Channel )
Deviantart Artist HeavyMetalHanzo created this concept piece for Swedish gaming magazine LEVEL issue # 82. You can find out more about the thought process behind the art piece and check out a larger version of the image by either clicking the image or by the link below.
Source: ( HeavyMetalHanzo’s Deviantart Page )
Sometime this week, Call of Duty: Black Ops II on the Xbox 360 will be getting in-game purchases in the form of optional micro-items in the game that Activision’s Dan Amrich calls “either personal customizations or nice little luxuries”, which won’t “affect gameplay” but rather offer “small, specific ways to enhance your online experience”.
They will be Personalization Packs, which will cost you 160 MS Points each. They will offer unique weapon camos, three targeting reticules and a Calling Card. Ten extra Create-a-Class slots will also be available for 160 MS Points, while a Flags of the World Calling Card Packs will set you back 80 MS Points.
Activision stated that this will also be available on PS3 and PC at a later date. No mention on the Wii U version as of yet.
This comes after EA’s attempt at micro transactions in recently released Dead Space 3.
Are we going to be seeing even more of this in future games? How do you feel about it? In-game purchases have been around for quite some time, but you didn’t see them as much in AAA titles on home consoles.
Do you mind micro-transactions being in your games as long as they are optional or would you rather not have them in at all? How can game developers continue to create income on existing titles and get some money back from used game purchases? Any suggestions? Let your voices be heard in the notes/comments.