‘The Sega Genesis has Blast Processing!’ That was the gimmick Sega used to persuade gamers to buy its new console. All that processing power promised gamers the satisfaction of performing Liu Kang’s infamous Mortal Kombat II “fatality”, in which the character transforms into a dragon and devours the top half of his opponent, in 64 glorious colours accompanied by a menacing 16-bit soundtrack. No longer would players have to practise their moves at the arcade, they could now experience the thrill of claiming a victory over a friend at home. For me this is where the nostalgia of the Mega Drive/Genesis lies.
The plasticy 3-button controller, the incandescent glow of an old CRT television and the necessary blow of the cartridge before inserting it into the console are all important characteristics of that console; but it was experiencing it side-by-side with a friend that defined it.
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