Tomb Raider reboot gets multiplayer
Square-Enix and Crystal Dynamics are betting huge on the new Tomb Raider and like everything else this generation it’s getting multiplayer. The latest OXM confirms that Tomb Raider will have multiplayer, which is being developed by the folks at Eidos Montreal (Deus Ex), while Crystal D has been hammering away on the single player. Expect the first details next month, where we’ll find out just how multiplayer will work in Tomb Raider. 

Tomb Raider reboot gets multiplayer

Square-Enix and Crystal Dynamics are betting huge on the new Tomb Raider and like everything else this generation it’s getting multiplayer. The latest OXM confirms that Tomb Raider will have multiplayer, which is being developed by the folks at Eidos Montreal (Deus Ex), while Crystal D has been hammering away on the single player. Expect the first details next month, where we’ll find out just how multiplayer will work in Tomb Raider

New Halo 4 Longbow map screens

343 have unleashed some new info one of the many new maps in Halo 4; Longbow. 

Longbow

From Sidewinder to Containment to Snowbound to Avalanche, Halo has a long multiplayer map history speckled with various virtual snow-filled expanses. That history continues into Halo 4 with Longbow. 

The goal of Longbow was to create a playspace that showcases one of our new (and unannounced) game modes. Early in development, we considered several options, including making it something like a big Arecibo-type telescope built into a valley. 

We experimented with having extremes of Fire and Ice on opposite sides, but ultimately decided a glacier theme fit better with the spectrum of themes from other maps. The look and feel really took off from there to be distinctive and atmospheric. 

We wanted a big engineering effort that connected to the war or the resources needed for the UNSC, so when looking at the designers’ initial idea for the map from the top, we began thinking of a Y-shape or loop shape that accommodated this single big machine—a magnetic launcher that works on similar principles as a MAC Cannon. It was an interesting case of trying to make a symmetrical map area feel natural and almost accidental, while still telling an epic sci-fi story.

Via: 343

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