Feature: Interview - Hiptic Games Creative Director and Artist, Long Vo

You may not know artist and developer Long Vo by name but odds are you’ve seen his work. With a long and accomplished history in comics as well as game development with legendary studios like Capcom, Long’s resume is as long (no pun intended) as it is varied. Currently Long has dived head first into the brave and bold world of mobile development as Creative Director for Hiptic Games. Their first title Go Ninja! aims to bring back a bit of the old school action we grew up with on the NES to iOS and Android devices. We talk Ninjas and mobile development with Mr. Vo.

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Darksiders II combat interview with Ben Cureton

Lead designer on Darksiders II Haydn Dalton has a great series of development staff interviews on his blog Hex, Lies and Videogames. This week he has a spotlight interview with combat designer on Darksiders II Ben Cureton. It’s a great read and a cool way to get to know more of the staff over at Vigil Games. 

Feature: Interview - Steven Skidmore, Environmental artist on Darksiders II

You may have seen some of his work in the erroneously overlooked time-traveling shooter Singularity, but if by chance you missed it, you’ll be seeing plenty in next years apocalyptic Darksiders II. Steven Skidmore is a gamer, music lover and environmental artist on the upcoming action-adventure title which is receiving tons of buzz and for good reason… it’s looking pretty bad ass. Steven was kind enough to answer a few question for us on what it’s like for an up and coming artist in the industry and even touches a wee bit on Darksiders II

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Feature: Interview - Martin Blomkvist, ilomilo Level designer

Swedish developer Southend Interactive may be most know for their remakes of Lode Runner and Tecmo Bowl, but the small studio is hard at work on an original IP for XBLA which looks to be the studios biggest game yet. 

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