NEW Campaign ViDoc of Halo: Anniversary. The game is looking great, can’t wait to blast through the original all over again with all new stuff.
New footage of Halo: Anniversary

November is a month that is basically killing wallets for gamers everywhere. There is literally too much good shit to get, but damn if I’m trying. Ramen is an essential part of balanced breakfast, lunch and dinner right?
Microsoft is trying to get the hype train going for Halo: Anniversary which at a cheap $40 is a good deal for those looking for something shiny to play that’s easy on the wallet. Check out some footage of the classic shooter re-envisioned after the break.
Halo: Anniversary Introduces New Kinect Integration

Uncover Rich Details about the “Halo” Universe through the Power of Kinect
Alongside the reveal of High Noon, 343 Industries also unveiled details about Kinect functionality in “Halo: Anniversary,” including voice commands and a new feature that lets players gather canonical information about its universe as they explore “Halo” and relive the iconic adventure:
Analyze Mode – Analyze Mode is a Kinect-exclusive feature that allows players to “scan” items of interest within the “Halo: Anniversary” campaign to populate the Library, an interactive encyclopedia of “Halo” lore. Once in Analyze mode, new articles of interest can be added to the Library by focusing the reticule on them and saying “Scan.”
The Library – The Library is an expansive index that provides detailed information on items of interest players have scanned through “Analyze Mode,” such as vehicles, characters, enemies and weapons. Through the use of gesture controls, players can explore the entire Library at any time and then return to the campaign to continue unlocking more secrets within the “Halo” universe.
Voice Commands – Harness the technology of Kinect for Xbox 360 to reload your weapon, throw grenades, switch seamlessly between Classic and Remastered graphics and more, using only your voice.
ATLAS Companion Experience and Custom Challenges Usher in the Next Evolution of Halo Waypoint
Halo Waypoint has been the ultimate destination for “Halo” fans on Xbox LIVE since 2009, and this weekend, 343 Industries offered a sneak peak at what’s in store for the groundbreaking online service this holiday:
New Halo Waypoint Interface – A revamped design and user interface lets players navigate Halo Waypoint and access the content they want more easily than ever before, whether they’re online, on their Xbox 360 or on their Windows Phone.
Halo Waypoint ATLAS – Available on Windows Phones this holiday, Halo Waypoint ATLAS (Advanced TacticaL Assault System) is a new mobile experience that offers players a detailed, top-down view of any “Halo: Anniversary” or “Halo: Reach” map in real-time, letting them monitor teammates’ movements and positions as they play. This innovative app encourages strategic gameplay and offers a fun companion experience to any multiplayer match.
Custom Challenges – Building upon the “Halo” series’ genre-defining user-creation toolset, 343 Industries is empowering the community even further by introducing Custom Challenges in “Halo: Anniversary” and “Halo: Reach.” For the first time, players will be able to issue custom Challenges and create friendly competitions with Xbox friends, unlocking infinite creative possibilities to invent and test their “Halo” skills against one another.
For example, players can create a Challenge to get a specific number of headshots (say 50) in Multiplayer, within 24 hours. They can then try the challenge themselves, or invite their friends to give it a shot to see who can get the most headshots. Challenges can be created for Campaign, Matchmaking Firefight, Multiplayer and even Custom modes.
Players will also be able to earn “Halo: Reach” Credits by completing Custom Challenges, infusing new creative potential into the game’s deep player progression system, and leveraging all the great new multiplayer maps from “Halo: Anniversary”!
For a sneak peek at Halo Waypoint ATLAS and Kinect functionality in “Halo: Anniversary,” new footage of the iconic level, “The Pillar of Autumn,” and screenshots of High Noon, be sure to check out the new behind-the-scenes videos and screenshot galleries from 343 Industries available today on Halo Waypoint and HaloWaypoint.com.
(Source: fus-ro-blog, via chelseaheckagaming)
(via nextjen)
New screens from Halo: Combat Evolved Anniversary.
Ryan Payton leaves 343 Industries to start up new studio

One of 343 Industries creative directors Ryan Payton has left the Halo developer to begin a new studio called Camouflaj. A studio focusing on smaller titles that don’t need a huge financial investment.
Halo 4 concept art trailer.
Via: meagan-marie:
PAX 2011: Halo Diorama
While we won’t get more info on Halo 4 till Sunday’s Halo-Fest PAX panel, IGN has a small but insightful new video with some of the staff at 343 on what we can expect in Halo 4. It’s refreshing, and honestly about damn time to see that a developer is going to at least delve into the Chiefs past. John is a character that in the books has a lot of personality and a hell of a backstory, one that Bungie has never been able to transfer to a game. I’m excited to hear that 343 is going to take on the challenge and finally give John some much needed attention in Halo 4.
343 showcases some of the changes in multiplayer for Reach and also CEA in this new video.
HALO: Combat Evolved Anniversary to be in 3D

Halo: Combat Evolved Anniversary is joining the 3D bandwagon as it too will support 3D, if you have a 3DTV that is. Along with that bit if new info is a breakdown of all the new maps in Anniversary after the break.
NEW Halo CE Anniversary and future Halo franchise details coming this week

Halofest kicks off in a few days, but rumor is that we can expect a huge blowout of info not just on Halo: CE Anniversary but also a few new details on where the Halo franchise is going in the future, and yes that includes Halo 4. I can say from the little I’ve heard, it all sounds exciting for what fans can expect in Halo 4 and what part Kinect will play in the Halo universe. Let’s just say that Halo is going to get the much needed kick in the ass its needed for some time and I couldn’t be more thrilled about it.



















