Now Call of Duty: Black Ops 2 is Getting Micro-transactions

Sometime this week, Call of Duty: Black Ops II on the Xbox 360 will be getting in-game purchases in the form of optional micro-items in the game that Activision’s Dan Amrich calls “either personal customizations or nice little luxuries”, which won’t “affect gameplay” but rather offer “small, specific ways to enhance your online experience”.

They will be Personalization Packs, which will cost you 160 MS Points each. They will offer unique weapon camos, three targeting reticules and a Calling Card. Ten extra Create-a-Class slots will also be available for 160 MS Points, while a Flags of the World Calling Card Packs will set you back 80 MS Points.

Activision stated that this will also be available on PS3 and PC at a later date. No mention on the Wii U version as of yet.

This comes after EA’s attempt at micro transactions in recently released Dead Space 3.

Are we going to be seeing even more of this in future games? How do you feel about it? In-game purchases have been around for quite some time, but you didn’t see them as much in AAA titles on home consoles.

Do you mind micro-transactions being in your games as long as they are optional or would you rather not have them in at all? How can game developers continue to create income on existing titles and get some money back from used game purchases? Any suggestions? Let your voices be heard in the notes/comments.

Rumor: Dead Space 4 canned, series in trouble following poor sales of Dead Space 3

EA has ceased development on Dead Space 4 and effectively axed the series following lower than anticipated sales of Dead Space 3, VideoGamer has learned.
Speaking on condition of anonymity, a source familiar with the unannounced project told VideoGamer that Dead Space 4 had been in pre-production at Visceral Games, with a small team at Visceral Montreal allegedly tasked with developing prototypes and mock-ups for the title, and collaborating on ideas for the game’s narrative.
However, the project was cancelled after Dead Space 3 failed to meet its sales targets, our source claims, telling us that EA executives visited Visceral Montreal last month to inform staff that the project had been terminated and announce details of the company’s restructuring.
Visceral Montreal is rumoured to have closed following the restructuring.

VideoGamer | theomeganerd

Rumor: Dead Space 4 canned, series in trouble following poor sales of Dead Space 3

EA has ceased development on Dead Space 4 and effectively axed the series following lower than anticipated sales of Dead Space 3, VideoGamer has learned.

Speaking on condition of anonymity, a source familiar with the unannounced project told VideoGamer that Dead Space 4 had been in pre-production at Visceral Games, with a small team at Visceral Montreal allegedly tasked with developing prototypes and mock-ups for the title, and collaborating on ideas for the game’s narrative.

However, the project was cancelled after Dead Space 3 failed to meet its sales targets, our source claims, telling us that EA executives visited Visceral Montreal last month to inform staff that the project had been terminated and announce details of the company’s restructuring.

Visceral Montreal is rumoured to have closed following the restructuring.

VideoGamer | theomeganerd

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