Sometime this week, Call of Duty: Black Ops II on the Xbox 360 will be getting in-game purchases in the form of optional micro-items in the game that Activision’s Dan Amrich calls “either personal customizations or nice little luxuries”, which won’t “affect gameplay” but rather offer “small, specific ways to enhance your online experience”.
They will be Personalization Packs, which will cost you 160 MS Points each. They will offer unique weapon camos, three targeting reticules and a Calling Card. Ten extra Create-a-Class slots will also be available for 160 MS Points, while a Flags of the World Calling Card Packs will set you back 80 MS Points.
Activision stated that this will also be available on PS3 and PC at a later date. No mention on the Wii U version as of yet.
This comes after EA’s attempt at micro transactions in recently released Dead Space 3.
Are we going to be seeing even more of this in future games? How do you feel about it? In-game purchases have been around for quite some time, but you didn’t see them as much in AAA titles on home consoles.
Do you mind micro-transactions being in your games as long as they are optional or would you rather not have them in at all? How can game developers continue to create income on existing titles and get some money back from used game purchases? Any suggestions? Let your voices be heard in the notes/comments.
Developer: Visceral Games
Platforms: PS3/ Xbox 360/ PC
I think I snickered the first time I saw Dead Space. I just couldn’t take it seriously. Whenever I looked at it, I saw Event Horizon poorly skinned onto some generic survival horror thing that wasn’t actually scary. And it controlled like shit. And it looked repetitive. And the dismemberment thing was really dumb (okay, I still stand by that.) All that, and the way Visceral and EA were approaching it, where they were like, ‘it’s gonna be this trans-media thing’ and ‘we’re gonna have animated movies and comics and fuckin’ breakfast cereal’ and all that. I just kinda turned my snooty self back to whatever awesome PC RPG I was playing at that time (maybe the first Witcher) and kinda forgot about it.
So, I used to play the hell outta team deathmatch in just about any game. It was a great stress reliever. Sometimes, it was the first four Call of Duty games, or maybe Quake, or Perfect Dark Zero (used to LOVE Infection.) Then, I finished college, got married, started a family, and settled into a real job. I also got more and more annoyed with the diminishing quality of the other players. Not their skill, but their mouths. I hit a point where a) I got tired of spending time with people that equate anonymity with a chance to finally unleash their inner fucktard, and b) my gaming hours were more happily spent alone, enveloping myself in a bad-ass story.