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- is-it-in-my-head said: Ten more Create-A-Class slots WILL affect gameplay, though. 15 CaC slots on a non-prestiger, or 20 for a prestiged player, means a fuckton of added class diversity, which actually does have the ability to change the outcome of a game.
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- khyrdantai said: Micro-transactions are perfectly fine, as long as you’re not paying for pieces of an incomplete game. Little things like pretty sights and attachments and stuff like that is perfectly fine.
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Sometime this week, Call of Duty: Black Ops II on the Xbox 360 will be getting in-game purchases in the form of optional micro-items in the game that Activision’s Dan Amrich calls “either personal customizations or nice little luxuries”, which won’t “affect gameplay” but rather offer “small, specific ways to enhance your online experience”.
They will be Personalization Packs, which will cost you 160 MS Points each. They will offer unique weapon camos, three targeting reticules and a Calling Card. Ten extra Create-a-Class slots will also be available for 160 MS Points, while a Flags of the World Calling Card Packs will set you back 80 MS Points.
Activision stated that this will also be available on PS3 and PC at a later date. No mention on the Wii U version as of yet.
This comes after EA’s attempt at micro transactions in recently released Dead Space 3.
Are we going to be seeing even more of this in future games? How do you feel about it? In-game purchases have been around for quite some time, but you didn’t see them as much in AAA titles on home consoles.
Do you mind micro-transactions being in your games as long as they are optional or would you rather not have them in at all? How can game developers continue to create income on existing titles and get some money back from used game purchases? Any suggestions? Let your voices be heard in the notes/comments.