Tomb Raider multiplayer details emerge

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Many wondering just how the hell multiplayer would work in a Tomb Raider title, and now we have the first details from OXM. If you instantly thought of Naughty Dog’s multplayer for Uncharted, then you’re on the right track. 

-Team Deathmatch is in.

“a team of Lara’s surviving allies pitted against a group of hostile natives cutely referred to as “scavengers.” Best-of-three matches, alternating between sides.


-Maps aren’t too wide open.


- Lever-based traps shoot spikes out of walls, plenty of climbable surfaces, several destructible environmental elements (like bridges), and weaponry like Lara’s now trademark bow and arrow.


- Second game type named “Rescue”.

“Survivors have to collect a certain amount of med-packs and deliver them to rotating destinations while scavengers must reach a certain kill count.
Rescue gives survivors a “bleed-out” time, that you can cut short with a “brutal” melee finisher. No talk if you can bring back people that are bleeding out.



- Karl “dropped hints about a mode called “Cry for Help,” which apparently will place a strong emphasis on discovery and collection.” Adventure as opposed to combat.

- Deep roster of characters to choose

- Different stats and loadouts

“Primary firearm/bow, sidearm, grenade style projectile, climbing axe that serves as a melee.”


- XP gained can go to altering stats and purchasing more advanced characters.

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    Fascinating.
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