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Fascinating.
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galaxynextdoor posted this
Tomb Raider multiplayer details emerge

Many wondering just how the hell multiplayer would work in a Tomb Raider title, and now we have the first details from OXM. If you instantly thought of Naughty Dog’s multplayer for Uncharted, then you’re on the right track.
-Team Deathmatch is in.
“a team of Lara’s surviving allies pitted against a group of hostile natives cutely referred to as “scavengers.” Best-of-three matches, alternating between sides.
-Maps aren’t too wide open.
- Lever-based traps shoot spikes out of walls, plenty of climbable surfaces, several destructible environmental elements (like bridges), and weaponry like Lara’s now trademark bow and arrow.
- Second game type named “Rescue”.
“Survivors have to collect a certain amount of med-packs and deliver them to rotating destinations while scavengers must reach a certain kill count.
Rescue gives survivors a “bleed-out” time, that you can cut short with a “brutal” melee finisher. No talk if you can bring back people that are bleeding out.
- Karl “dropped hints about a mode called “Cry for Help,” which apparently will place a strong emphasis on discovery and collection.” Adventure as opposed to combat.
- Deep roster of characters to choose
- Different stats and loadouts
“Primary firearm/bow, sidearm, grenade style projectile, climbing axe that serves as a melee.”
- XP gained can go to altering stats and purchasing more advanced characters.























