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- thewonderjr said: Dishonored was pretty amazing. It shared elements from the Thief games and others, but was still very unique. It’s a game where I’m actually looking forward to dlc (even though I’d rathe it already be in the game).
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Another year, another batch of sequels. The same titles that came out two years
ago with added features that should have been in the last game. I’m not saying that there is anything wrong with sequels; I’d be lying if I said that I didn’t enjoy seeing my favorite games getting a sequel every now and then. However, it seems like sequels are what keeps this industry alive.
When you see a film series that you’ve enjoyed go into its third or fourth film,
you’ve usually lost interest in it. It even becomes easy to see when Hollywood creates a film just to hook in suckers who are willing to see the continuation of a series. So why do gamers allow this to happen to the video games they care so much about?
The easy rebuttal to this opinion is to bring up Final Fantasy, a video game series
that is well known and has sequels going into the double digits. A fair point, but the Final Fantasy series has always been one to grow as the series went on, at least in the beginning. It also doesn’t hurt that the games take place in different universes. Not just that, but as an RPG it had the ability to tell grand stories that hook in the player. Even if you had to go through some “cliche” RPG moments, some are too hooked to stop playing. Plus, you got to level up, right?
It’s simple to see why developers turn out the same game every year, because fans hate change. I mean, they really hate it. As usual, there are exemptions to the rule. Games like Super Mario 64 and Resident Evil 4 come to mind, but even the sequels to those games seem to be boring their fans recently.
The problem is that there are no simple solutions to this problem. Companies
could begin to try and push new titles, but then they risk having a good financial quarter. Companies don’t want to disappoint their fans, but more importantly they don’t want to disappoint their stock holders. So they continue to make sequels and hope that the fans will just accept it and eat it up, it’s a win-win for the company, but the creativity from them suffers immensely.
One of the worst offenders of this is Nintendo, a publisher that I have a lot of love
for. While their games are often very good, it doesn’t seem like they want to take a risk and create new properties. Nintendo works under a different strategy than most gaming companies do, in that they seem to release new versions of their top franchises only once or twice in their console’s life cycle, that way they can still keep their games fresh.
Nintendo is also different in that they want to give you a new way of playing their games. Whether you think that’s a gimmick or not is entirely up to you.
”How long can this guy really stay dead?”
Something that I really enjoyed from the demise of the Sega Dreamcast was how
creative Sega became in the hopes to reach a new audience. An audience that wanted something else. Games about tagging up Tokyo, running Sega, and talking to fish. It felt like the ultimate of all Hail Mary’s, it’s a shame it didn’t work out.
If fans become too numb to this situation then I guess it really isn’t a problem
anymore. After all, how many more times do you want to be a space marine? How many times will you and a rag tag group of misfits save the earth from certain destruction?
How many times can you kill Wesker before you get tired of it? Just go numb.
By: Alejandro Rodriguez