GameDaze: Coming to grips with Resident Evil 6

Resident Evil 6 is going to be one divisive game. I’m calling it now, once review scores start pouring in next week we’ll be getting some very polarizing scores. More importantly though, a lot of old school Resident Evil fans are going to be in for a whole new kind of Resident Evil; but really after RE5… that really shouldn’t be too surprising. 

I’ll admit, I miss the cornball cheese and frightening camera angles of the PS1 and GameCube remakes of yesteryear. When Resident Evil seemed to take itself as a parody of a B movie gone horribly right. It’s what I believe endeared a lot of people to the series, but like all things, they have to grow and change. Resident Evil 4 started the metamorphosis and Resident Evil 6 is its conclusion, but that doesn’t mean it’s a bad thing. 

Resident Evil 6 is far and away the biggest damn game Capcom has made yet, spanning from somewhere between 17-24 hours by some early estimates. If you’re looking to get a lot of game for your hard earned money, at least quantity wise Capcom is making sure you’ll be damn tired of shooting monsters by the time everything is said and done. I’ve already come to the conclusion that Resident Evil 6 is Capcom embracing the steady change into Resident Evil becoming a big blockbuster summer movie; one that just so happens to have horror elements. Those expecting that just because Leon is back that we would magically be transported to some of the finer and much freaky moments of RE4 are going to be disappointed. At least we still have the cheese though, Capcom has made sure we have that in spades. Check out that thumbs up action!

We’ve all played the demo and bitched at the camera that’s to close for comfort and the screen tearing that made the Dragon’s Dogma Demo a disaster. Capcom, has listened to our howling - at least for the most part. Its taken me at least 9 play-throughs of the latest Public Demo but I’m slowly starting to understand that Resident Evil 6 controls like a bastard mix between a Western TPS and what Japan thinks that should be. Cover doesn’t work like you think it would and the camera, while better, is still half-way up Chris or Leon’s arse. 

That’s OK though.

I’ve gotten used to it. Begrudgingly. If you give the game a chance, you may be just dandy with it to. Just know going into it next week that Resident Evil 6 is a game that takes time to grow on you. Like an annoying habit from a girlfriend/boyfriend that after a period of time becomes adorable; lovingly so. 

The controls at time still don’t make sense but they do work and work well. Just you need to get used to them. There are some rather insane design decisions when it comes to QTEs which will test your patience… but it looks to be worth it. Or so I hope. I may sound a bit down on Resident Evil 6, but I couldn’t be more excited for it. It took me a while to come around to understand Capcom’s strange monolithic action dudebro extravaganza they have prepared for gamers and even longer to come to grips with how the hell it controls. But I’m hyped to see Chris take his steroid abuse to the next level, Wesker’s son find out that he’s maybe instead a clone and Sherry Birkin make her triumphant and downright long overdue comeback to the Resident Evil universe. Oh, and shooting zombies in the face isn’t to shabby either. Consider me hyped for some over the top zombie action!


  1. david103q reblogged this from galaxynextdoor and added:
    Read this
  2. tigerandtheduke said: Extremely excited for this. Longtime fan of the series but Resident Evil 4 was such a good story. Played through multiple times on PS2, Gamecube, and PC. Five was enjoyable but Resident evil 0 and 4 are probably my favorites. Six will be fantastic!
  3. galaxynextdoor posted this
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