Life is Strange Announced from DONTNOD
The makers of Remember Me are back with a new IP for next-gen and current gen consoles.
Life is strange, wouldn’t you agree? It has a funny way of always surprising you, particularly when things happen that you just don’t expect. You can change one tiny thing, but the consequences of that miniscule action can potentially lead to catastrophic results…
There has recently been a lot of discussion on the merits and disadvantages of remakes or reboots in games and we here on the Square Enix blog have been keeping a keen eye on your opinions and responding to them where possible. But what if we now announced an entirely new IP in the official Square Enix family? What if this title was wholly different to anything we have ever attempted before, both in gameplay and narrative? What if this title was released digitally as regular episodic content, with each new chapter building and evolving based on the choices you made in previous episodes? What if we now gave all of this a name: Life is Strange?
Max Caulfield has been absent from Arcadia Bay, Oregon for five years now. Upon returning home she discovers that Rachel Amber, a fellow senior at school, has disappeared under mysterious and rather uncomfortable circumstances. While trying to uncover the truth Max reunites with an old friend, Chloe, and makes a startling discovery: Max has the power to rewind time…
Thus begins the story for a game that everyone here at Square Enix has fallen in love with. I know I’ve mentioned this before, but Life is Strange is something entirely different - we’ve teamed up with DONTNOD Entertainment (the guys and girls behind ‘Remember Me’) and they’ve delivered some amazing stuff. Each and every texture in Life is Strange is a hand drawn work of art and every action enacts a butterfly effect - but with the power to rewind time, what would you change? And would it turn out to be a change for the better or worse?
Life is Strange is set to be released on PS4, Xbox One, PS3, Xbox 360 and PC and is being played by journalists at gamescom.